January 28th, 2016
James Paul Gee's "What Video Games Have to Teach Us About Learning and Literacy" inspires this week's show, as Jay, Rob and Glenn chat about video games as a teaching tool. How have games and technology shaped the way we learn, as well as how we teach? What are the practical life skills that good game design can pass on to a player? Can something like "Donkey Kong" actually teach us basic survival skills, on some level? Plus, the guys chat about the recent Toronto screening of "Nintendo Quest", and Rob offers Jay a very rare compliment about his cosplay endeavours.
January 21st, 2016
Jay, Rob and Glenn have a discussion about the recent tabletop gaming renaissance, what influence it might have on video games, and how digital gaming has been shaped by card games, board games, and pen-and-paper RPGs. Why are traditional games making a comeback, and what does it say about our modern social lives? What video games would make great board games? Plus, a special preview of GamerCast's Patreon-only bonus content for everyone!
January 14th, 2016
Jay, Rob and Glenn gather to discuss trends, cliches and memorable moments from last year in gaming, and how they think these things will play into the upcoming year. Can Jay and Rob name all of the things that changed over the Year of the Power Tour? Rob explains why the promise of more was never enough, the guys round up big Kickstarter campaigns from last year, and Jay takes another chance to criticize season passes.
Hear an extended version of this episode by subscribing at Patreon.com/GamerCast
Kylo Ren Art by Cole Peterson (ColePetersonArt.com)
January 7th, 2016
The GamerCast guys gather to discuss the holidays, gaming gifts, and more. Do the guys still feel the same way about gift giving as adults? What game-related treats did Jay and Rob find under their trees... or did they? And if "Nintendo Fest" were to happen, what would be the must-have features of the event?