March 17th, 2016
Jay and Glenn welcome Rob back to GamerCast with a discussion about random elements in video games. Can randomness and skill-based gaming co-exist? How random is random, really, and where is the line between pure chance and clever design or programming? How do random rewards enhance or detract from our game experiences? Plus, Rob finally finds his cosplay inspiration.
March 10th, 2016
What are the mechanics and the gimmicks that keep Jay and Glenn coming back to a game for hours, days or weeks at a time? How do mobile games retain players, and how are those design choices creeping into traditional console games? What are the best and worst collectibles the guys can recall chasing in games? Plus, Jay talks about the first game that hooked him on a daily basis, and an absent Rob leaves a traditional antagonistic icebreaker for his co-hosts.
March 3rd, 2016
In the landscape of video game streaming and competitive gaming, is there room for retro? That's the question Glenn poses to Jay and Rob on this week's episode. What can retro streamers do to make their streams stand out, or is nostalgia enough? What types of old school video games lend themselves to a streaming platform? Why do new games tend to draw big audiences on Twitch? Plus, Glenn hunts down some neigbourhood musicians and hilarity ensues.
February 25th, 2016
It's grab bag time again, as Rob spills the details on the Nintendo Quest Power Tour's upcoming broadcast in New Zealand, Jay laments his lack of excitement for Street Fighter V, and Glenn tries to decipher his increasingly complex nicknames. What game would the guys choose to play again for the first time? What VR experiences are Rob and Jay most looking forward to? What game tech do the guys feel was ahead of its time? Plus, Jay does some profane social networking and confesses his superhero-sized secret... if he can remember it.
February 18th, 2016
On this episode, the guys discuss the devices we use to play video games with, and how controllers have evolved over the decades. How did the joystick beget the d-pad? How much of a role did the NES controller play in that system's success? Have Mario games influenced Nintendo's controller designs each time a new console is released? Plus, Jay and Rob run down their three least favourite controller designs
February 14th, 2016
If gaming has a golden age, when was it, and what does that term even
mean? Jay, Rob and Glenn discuss the matter on this edition of
GamerCast, and try to break down gaming history into eras. Are gaming
eras marked by events, games, or technological breakthroughs? Does a
"golden age" necessarily need to be a by-gone time or place? How does
collecting relate to this, and has the advent of downloadable content
and internet gaming changed the notion of gaming generations as we know
it? Plus, get a preview of the extra content you get when you support
GamerCast at patreon.com/gamercast with this special extended episode!
February 4th, 2016
Jay and Rob pay tribute to their friends at Video Game Exchange in DuBois, PA, then have a discussion about the state of the collector's market, two years removed from the "Nintendo Quest" challenge. How would Jay approach a dare on that scale a second time? What sought-after treasure would Rob say no to, and under what circumstances? And, is collecting fever an addiction or a disease? Photo by John Pompa.
January 28th, 2016
James Paul Gee's "What Video Games Have to Teach Us About Learning and Literacy" inspires this week's show, as Jay, Rob and Glenn chat about video games as a teaching tool. How have games and technology shaped the way we learn, as well as how we teach? What are the practical life skills that good game design can pass on to a player? Can something like "Donkey Kong" actually teach us basic survival skills, on some level? Plus, the guys chat about the recent Toronto screening of "Nintendo Quest", and Rob offers Jay a very rare compliment about his cosplay endeavours.
January 21st, 2016
Jay, Rob and Glenn have a discussion about the recent tabletop gaming renaissance, what influence it might have on video games, and how digital gaming has been shaped by card games, board games, and pen-and-paper RPGs. Why are traditional games making a comeback, and what does it say about our modern social lives? What video games would make great board games? Plus, a special preview of GamerCast's Patreon-only bonus content for everyone!
January 14th, 2016
Jay, Rob and Glenn gather to discuss trends, cliches and memorable moments from last year in gaming, and how they think these things will play into the upcoming year. Can Jay and Rob name all of the things that changed over the Year of the Power Tour? Rob explains why the promise of more was never enough, the guys round up big Kickstarter campaigns from last year, and Jay takes another chance to criticize season passes.
Hear an extended version of this episode by subscribing at Patreon.com/GamerCast
Kylo Ren Art by Cole Peterson (ColePetersonArt.com)