In the wake of the release of "Super Mario Maker", Glenn leads the guys in a conversation about level design and world-building. What game stages made the strongest connections with Jay and Rob? How does design tie into narrative, and how does one impact the other? What are the challenges in building an open world, a multiplayer map, or a shared universe for an MMO? Plus, Rob runs down some of Gamercast's newest Patreon content, and Jay talks about the epic pre-screening party for the upcoming hometown screening of "Nintendo Quest".