December 10th, 2015
The guys continue their in-depth discussion of "Nintendo Quest" and the making of the film! Rob discusses the first day of filming, and Jay recalls his early experiences with negotiating with retailers. How did Jay feel about leaving his comfort zone and crossing into the US? And how did a collector with an intriguing offer come into the picture? Plus, Rob talks about the film's soundtrack.
December 3rd, 2015
*Spoiler alert! This episode contains a very thorough discussion of the content of the film Nintendo Quest. If you wish to remain unspoiled, see the film first!*
On the eve of Nintendo Quest's DVD release via Amazon.com, Glenn leads Jay and Rob in an in-depth discussion of the scenes, personalities, logistics, and details behind the making of the film. What are Jay's memories of the first day of filming? What was it like to have his best friend come into his home to record his life? How did Rob balance the film's message about the significance of the NES with Jay's journey? Plus, Rob puts Glenn on the spot about "Nintendo Fest".
November 26th, 2015
Jay's noticed a troubling trend this holiday season at midnight launches: a complete and utter lack of enthusiasm. Is this year's slate of holiday titles uninspiring? Do midnight launch parties at game retailers still feel like special events, or are they losing some of their luster? How does this play into the conversation around games online and in social media? Plus, Rob gives an update on episode two of the Nintendo Quest Power Tour, and Jay offends the Klingon Empire.
November 19th, 2015
GamerCast takes on a very loaded question on this episode: are there stories that should not be told in games, or games that should not be made? Are there sensitive subjects, events or issues that video games don't have any business addressing? What are the boundaries, and who should ultimately make those decisions? Plus, Jay makes a Star Wars promise, Glenn thinks games are lousy at being sexy, and Rob breaks the first rule of glove club. *Note: while this episode is edited for language, some subject matter is sensitive and listener discretion is advised.*
*Get an extended version of this episode and other content by contributing to GamerCast at patreon.com/gamercast!*
November 12th, 2015
The guys wrap up their talk on nostalgia with some random thoughts and questions. What is "nostalgic fear", and does it mean developers take less chances? Are we aware of good memories forming as those events happen, or do we need to be able to look back to appreciate them? Are we constantly evaluating current games we're playing against old favourites even as we're spending time on the new title? Plus, Glenn teases a story from Rob's upcoming Box Art doc, Rob wants his money back, and Jay awaits the arrival of parade gloves.
Photo: Whitney South
November 5th, 2015
The guys return to wax nostalgic for a second (or is it fourth?) time, tackling the question of whether nostalgia is a positive or negative feeling. What is the dark side of being nostalgic? What's the worst purchase each of the guys has made in the name of loving a franchise? Plus, Jay sheds some light on why he and Halo have grown apart, Rob asks about the relevance of nostalgia to the Final Fantasy franchise, and Glenn talks about gaming around the holidays.
October 29th, 2015
Neither software issues, nor poorly-timed updates, nor computer crashes can keep GamerCast from posting a new episode! After navigating a minefield of technical problems, the guys talk about nostalgia and how it colours our experiences with retro gaming and releases in popular franchises. Do we feel obligated to like a game because of the source material? What properties have the guys fallen out of love with? Do we defend things from our childhood because they're actually good, or simply because they meant something to us? Plus, Rob teases the launch of the Nintendo Quest Power Tour series, and Jay prompts a Sega pun.
October 22nd, 2015
Jay, Rob, and Glenn gather in their Portland hotel room to discuss the final screening of "Nintendo Quest", the end of the Power Tour, and the future of GamerCast. Things get a little emotional and retrospective as the guys pick their top three tour moments and reminisce on the new friendships and adventures that have happened along the way. Rob also asks about the recipe for the perfect con: what makes one gaming convention more enjoyable than another, and what factors come into play? **Support GamerCast at patreon.com/gamercast for extended versions of all our episodes and extra bonuses!**
October 15th, 2015
As the guys prepare to depart for Portland, Oregon for the last stop on the Nintendo Quest Power Tour, Rob fields some listener questions and feedback. If "Nintendo Quest" hadn't happened, how would Jay and Rob be involved in gaming? If the guys could do anything differently, would they, and what would it be? Glenn laments on the early death of the Sega Dreamcast, and Jay answers the question: 678 or 769? Don't forget to get your copy of "Nintendo Quest" now exclusively at Vimeo.com! **Support GamerCast at patreon.com/gamercast for an extended cut of this episode and other extras!**
October 8th, 2015
GamerCast's prodigal British son, Ian, returns for a second time to talk about his experience seeing "Nintendo Quest" in Jay and Rob's hometown of London, Ontario, and reflects on how his journey mirrors Jay's adventure in the film. Rob leads the panel in a discussion of gaming topics, including upcoming titles that are drawing excitement, more "Super Mario Maker", the necessity of multiplayer in current releases, and more. Plus, Glenn considers what game he'd play again for the first time, and Jay and Rob talk about the games they just can't put down.