April 14th, 2016
With the continuing emergence of auteurs and personalities in the gaming industry, how does fame in gaming stack up against fame in other forms of entertainment? Have there always been "gaming rock stars" or is this a recent development? What does it take to stand out in gaming media compared to traditional news or broadcasts? Plus, Rob talks toys and Ian "Marco" Hook returns to GamerCast in written form.
February 14th, 2016
If gaming has a golden age, when was it, and what does that term even
mean? Jay, Rob and Glenn discuss the matter on this edition of
GamerCast, and try to break down gaming history into eras. Are gaming
eras marked by events, games, or technological breakthroughs? Does a
"golden age" necessarily need to be a by-gone time or place? How does
collecting relate to this, and has the advent of downloadable content
and internet gaming changed the notion of gaming generations as we know
it? Plus, get a preview of the extra content you get when you support
GamerCast at patreon.com/gamercast with this special extended episode!
February 4th, 2016
Jay and Rob pay tribute to their friends at Video Game Exchange in DuBois, PA, then have a discussion about the state of the collector's market, two years removed from the "Nintendo Quest" challenge. How would Jay approach a dare on that scale a second time? What sought-after treasure would Rob say no to, and under what circumstances? And, is collecting fever an addiction or a disease? Photo by John Pompa.
January 28th, 2016
James Paul Gee's "What Video Games Have to Teach Us About Learning and Literacy" inspires this week's show, as Jay, Rob and Glenn chat about video games as a teaching tool. How have games and technology shaped the way we learn, as well as how we teach? What are the practical life skills that good game design can pass on to a player? Can something like "Donkey Kong" actually teach us basic survival skills, on some level? Plus, the guys chat about the recent Toronto screening of "Nintendo Quest", and Rob offers Jay a very rare compliment about his cosplay endeavours.
January 21st, 2016
Jay, Rob and Glenn have a discussion about the recent tabletop gaming renaissance, what influence it might have on video games, and how digital gaming has been shaped by card games, board games, and pen-and-paper RPGs. Why are traditional games making a comeback, and what does it say about our modern social lives? What video games would make great board games? Plus, a special preview of GamerCast's Patreon-only bonus content for everyone!
January 14th, 2016
Jay, Rob and Glenn gather to discuss trends, cliches and memorable moments from last year in gaming, and how they think these things will play into the upcoming year. Can Jay and Rob name all of the things that changed over the Year of the Power Tour? Rob explains why the promise of more was never enough, the guys round up big Kickstarter campaigns from last year, and Jay takes another chance to criticize season passes.
Hear an extended version of this episode by subscribing at Patreon.com/GamerCast
Kylo Ren Art by Cole Peterson (ColePetersonArt.com)
January 7th, 2016
The GamerCast guys gather to discuss the holidays, gaming gifts, and more. Do the guys still feel the same way about gift giving as adults? What game-related treats did Jay and Rob find under their trees... or did they? And if "Nintendo Fest" were to happen, what would be the must-have features of the event?
December 31st, 2015
Jay, Rob and Glenn gather for the final part of the most in-depth discussion of "Nintendo Quest" ever conceived! What was it like for Jay to hang out with one of his gaming heroes for a day? What trials and tribulations did the guys face when they started visiting private collectors? And has the pressure of the ticking clock finally taken a toll on Jay?
December 24th, 2015
It's the fourth part of the most in-depth discussion on "Nintendo Quest" ever! Disappointment at a local retailer, a fateful phone call, and a trip to Texas are just some of the subjects the guys discuss on this edition.
December 17th, 2015
The third part of the most in-depth discussion on "Nintendo Quest" ever features Jay and Rob talking about running into a rival collector in Columbus, OH. What really happened, and how do the guys really feel about the concept of "collecting karma"? Plus, Jay talks about struggling with rebuying games he'd picked up years ago, coming home from the first leg of the road trip, and opening up on camera.