May 19th, 2016
What does it mean to be immersed in a video game? Glenn joins Rob in the desert to ask he and Jay that very question. How do we connect to games emotionally? Do we need to get lost in our game experiences to enjoy them? What are the games that drew Jay and Rob in? Plus, Rob gives an update on Box Art, and Jay asks Glenn about some childhood desert memories.
May 12th, 2016
Jay, Rob and Glenn return with a grab bag of topics in this live off-the-floor episode, with Rob on-site in Canada! Call of Duty: Infinite Warfare has one of the most-hated trailers ever posted to YouTube, but what does that mean? What of its competitor, Battlefield 1? Why is geek culture associated with being a jerk so often? Plus, Rob talks about the premiere of his film Missing Mom, Jay sides with Team Ant-Man, and the guys talk about their celebrity doppelgangers. Image by EA Games/DICE
May 5th, 2016
GamerCast gets political as Jay, Rob and Glenn talk about the relationship between the game industry and politics. Do games draw criticism from our lawmakers because they're a newer form of media than films or TV? As our politicians get younger, does the understanding of the gaming community grow? Why is violence the primary way that we interact with games, and what does that say about us? Plus, a special update on what's next for the GamerCast crew.
April 28th, 2016
What are the ingredients of a successful franchise? Why do some game series take off while others fade away? What are the elements of those AAA and flagship titles that move systems? Plus, Jay talks about bands that have been successful with multiple singers, and Rob teases "4 Days in Vegas".
April 21st, 2016
Have you ever felt torn between two games, with a genuine desire to play them both? Ever been unable to choose? Ever felt the pull of an old game, drawing you back in to check out new content or the latest update? The GamerCast crew feels your pain! Rob joins Jay and Glenn at the table in person for this episode about being pulled in different directions by games you love, having a second look at an old title, and our loyalty to certain games and franchises.
April 7th, 2016
What are Jay and Rob's dirty gaming secrets, the embarrassing tidbits that they'd rather not admit to? That's just one of the questions from this episode of GamerCast, as the guys talk about misconceptions and misunderstandings behind the scenes of the gaming community. How can gamers overcome stereotypes, and do we perpetuate them to some degree? Is there a disconnect between playing games and understanding the process of making them, and if so, why? Plus, Glenn asks which great comic book hero has the worst villains, Rob clarifies his stance on cosplay, and Jay goes on a Guns N' Roses tangent.
March 31st, 2016
The guys take a break from their stringent outline schedule to have a friendly chat about a number of topics. What are Jay and Rob hoping to experience during the upcoming Vegas trip? How do they feel after seeing the final two episodes of Nintendo Quest Power Tour, and why do they feel the series is important? What dare does Glenn think the guys need to wager on while they're in Nevada? Plus, Glenn gets nostalgic when Rob makes him talk about his feelings, Zob has a business proposal, and Jay explains his fear of flying trains.
March 24th, 2016
Glenn brings along some stats and data for a unique spin on the classic GamerCast "grab bag" episode. Has gaming become too expensive? How healthy is the gaming industry, and are there warning signs? What's the average age of gamers, and do people really spend more time online than they do playing with each other in person? Plus, Jay argues the merits of the CDI Zelda games' inclusion in the official canon, and Rob tries to get segment ideas for the upcoming Vegas road trip.
March 17th, 2016
Jay and Glenn welcome Rob back to GamerCast with a discussion about random elements in video games. Can randomness and skill-based gaming co-exist? How random is random, really, and where is the line between pure chance and clever design or programming? How do random rewards enhance or detract from our game experiences? Plus, Rob finally finds his cosplay inspiration.
March 10th, 2016
What are the mechanics and the gimmicks that keep Jay and Glenn coming back to a game for hours, days or weeks at a time? How do mobile games retain players, and how are those design choices creeping into traditional console games? What are the best and worst collectibles the guys can recall chasing in games? Plus, Jay talks about the first game that hooked him on a daily basis, and an absent Rob leaves a traditional antagonistic icebreaker for his co-hosts.